There's no effect of attitude or season on titanium gain. Have 40,000 total. By my calculations, 25 Tradeposts would mean a 100% decrease to rare resource consumption. Calciners are easily the single biggest choke point in my games right now. 75% and a limit of 225%: Navigation: Barges: Science Titanium Blueprint: 100k 1500 30: Harbors store more coal: Max coal from harbours is increased by 50% (multiplies with other effects) Industrialization. You receive 1. Your first steamworks is thus worth double what the rest are, since it gives you that free 2%. 35%. v 1. The table is simple. 608K spice You've got 4473. I get about 500-600 blueprints on a max trade, while I get. ago 99. 15 = 183. They increase harbor capacity, and can be used to discover new civilizations. 4 subreddit. And once you move into the time travel stuff, you want to be able to bring back as many ships as you can each reset. 393M * 1. 2 and No. I bought Cargo Ships, too, and still nothing. ago. a little while before I go to space I build up to somewhere between 1500-2000 ships to max titanium per trade, since I'd rather have kittens as priests than geologists. Currently this takes many steps on Android: Time (tab) Reset (to fold it) Combust TC (expand) x45. I know from the wiki that Trade Ships affect the chance of getting titanium from Zebras, and that you need 100 Trade Ships to unlock Spiders. That game changes from time to time and sometime the game and the gazebo are gone. 0 Major: * Holy Genocide - IW Changes by. 35%. Tradeposts reduce the chance of that happening. At the point in the game where steel becomes a bottleneck, my advice is to make about 50-60% of your kittens geologists. So in theory, the 301st one would cost 159. (Insane Version, has Star) Cathammer 40K. The difference between 500-kitten resets and 1000-kitten resets is only 7% (only 82 paragon/hour). My total year count is 2000, total paragon is 1600. Immediately start using starcharts on tradeships to increase titanium Per trade. Try to never have it capped, always try to trade for something. You managed to get past Theology. This gains you titanium and iron and plates. The Reactor Vessel upgrade increases this limit by 5% per active Reactor. Assign only the bare minimum amount of Farmers so that no one starves. I've had Navigation for the past couple of days, and still don't have the option to buy Trade Ships. and bad anyway, best to just ignore this entirely)Assign the majority of your kittens to work as Woodcutters or Miners. Kittens Game. An easy way to get a positive amount of furs is to build a tradepost. While trading for titanium, I've noticed that there are two different ways to get titanium fro the Zebras. You start by harvesting catnip from the forest to start planting your own fields, and start building homes for other kittens to move into. Also, these work with libraries to give more science storage Starcharts comes from "observing" the sky when you have observatories. Titanium would benefit more from ships increasing Zebra trade rather than converting those into tankers for a few calciners. 88/sec right now and it doesn't seem to be used for as many things compared to science. Posted by 1 year ago. Dune Mission. . Get to the Dragons Zebras, make more trade ships, trade, repeat. I've noticed in my campaign I can only put 8 trade ships on a trade point but I have read about people doing 10. . Unfortunately, the only way I know of obtaining it is to trade with. Breed your rarest cats to create the purrfect furry friend. If you still care about your production of other resources, the optimal strategy is probably to sacrifice your faith immediately before resetting the game as a whole, and only then. It may not feel like a bottleneck yet, but how many trade ships can you build right now? To guarantee titanium every time you trade with zebras, you need 86 tradeposts and 243 ships. Purchase enlightenment and diplomacy immediately. 75%. The mint gives better returns based on your maximum catpower. Science. In Kittens Game, an effect subject to this type of diminishing return has a cap, and the first 75% of that cap is linear. Trust me, you will need and use every last one of those plates and then wish you had more. Hence, always go for more kittens, happiness, and overall +production bonuses (such as magnetos) over specific resource upgrades such as mines and lumber mills. If you're more wood focused and ran out of stuff to build with wood, then yes, it is worth it. Total formula is karma = (Math. Calciners are easily the single biggest choke point in my games right now. 026 coal per tick, which is over 0. The max culture on Broadcast Tower can also vary upwards, depending on your excess power generation. How do you get titanium in kittens game? With 29 ships you will receive titanium every four trades, with one ship only every 6-7 trades. 6. 7 will award 2 or 3 starcharts) Meteor. You start by harvesting catnip from the forest to start planting your own fields, and start building homes for other kittens to move into. All events are queued and happen once per tick. Considering maximum hostility (no caravanserai), this is 10. wait till the 1st of Januar. But you're proposing pushing to geodesy, which takes 500 starcharts. 3 Major: * Spaceport v 1. 024 oil to produce 0. If you have trade ships on the trade nodes then. . null_name_exception • 8 yr. As upgrading destroys it is better to sell all your buildings to regain resources prior to upgrade. You have sent 1932 trade caravans You've got 181 blueprints! You've got 58. I would recommend getting to at least 250 ships in general - after you get Geodesy, all starcharts should go into ships (and all that, assuming your workshops are maxed out at. Calciners do produce titanium, but only very small amounts. Sacrificing your faith at any other time (especially if you've sacrificed it before) will give you a large hit to your general production. AirForce Texan LSS, Carbon-Fiber Tank View Product Pick Options Pick Options Utah Airguns 953 S. Each second consists of 5 ticks; in other words, each tick lasts 200 ms. Therefore, the game helps you out a bit; on reaching Year 20, a single race is unlocked for trade, for free. This single trade usualy gives me enough uranium for two or three Accelerators and some Workshop upgrades. Renewable energy bonus: solar farms, hydro plants, and satellites count as renewable energy, while reactors count for half (half of your kittens think they are green energy, and half think they will ruin the planet forever). Get to the Dragons Zebras, make more trade ships, trade, repeat. 1. If you want to keep up with me, or get a head start, please import one of the codes below! Enjoy:) Kittens save 1 - Year 1 - You are a kitten in a catnip forest. Trade ships only affect 2 things - Zebra titanium (chance up to 100% and amount - infinitely) And Harbor/ship/reactor storage bonus. Business, Economics, and Finance. 4. This doesn't stack, but is 4% over the new number every time: level 1 tradepost: demand 100 - 4% = 96 demand. Anyway, it seems that trading is useful mainly in Iron Will. 85 catnip consumed per kitten per tick) 0. Have more than 35 kittens and a happiness score of 150% or greater. You managed to get past Theology. 9. Once you have both Anachronomancy and this technology, you will start each future run with this already researched. Of course, you also need 86 tradeposts to prevent the baseless hate :-) I'm guessing Cultural Exchange since you can always reassign kittens to be scholars to increase the science rate, but it's hard imagine worrying about my culture rate since it's at +37. Get 50 ships and Geodesy. 8%, Maximum Culture +50. Then you are able to buy them through the workshop. 1. Gold's useful mainly for trading and getting religion upgrades (and of course, temples and tradeposts). Rule 3: Keep your kittens happy and well-fed. They should show up under workshop. Chronospheres can also be upgraded. Total formula is karma = (Math. Each trade ship adds +1% to harbor capacity with diminishing returns past 168. Guide says: If you do NOT go for concrete huts, learn Architecture science which gives you mansions, Which cost titanium. save. Zebras in Iron Will are a free way to get some small amount. Boats are still vital aids to movement, even those little changed in form during that 6,000-year history. Each craft costs 200 trade ships + 1250 alloy + 5 blueprints. Right now, im at 1500% bonus from religion and like 195% from paragon. 99. They improve the. 285 gold / 316. Every trade ship will give 1% bonus to the Harbor capacity: Each trade ship adds +1% to harbor capacity with diminishing returns past 168. Collect and trade CryptoKitties in one of the world’s first blockchain games. The embassy effect is four times less efficient during IW, scale up the chance of getting spice, and the chance¹ of getting (rare) resources in each trade². This makes idling the game (e. How do I unlock Zebras? I already have trade ships. You would want 20+ observatory for reasonable starchart production, but soon it would become too slow to build more. Setting up game engine. 4. 4. Specifically: Printing Press: The rate of manuscript production is equal to 0. 0) the traits do the following things: Manager - boost to hunting ( huntRatio += 0. 2. 7. For each ship you own this increases 2%. The game is designed around managing a small population. Karma: Karma is gained when you reset with more than 35 kittens. 75% and a limit of 225%: Navigation: Barges: Science Titanium Blueprint: 100k 1500 30: Harbors store more coal: Max coal from harbours is increased by 50% (multiplies with other effects) Industrialization. v 1. By: Search Advanced search…I wouldn't bother working hard on it or relics or anything late game until you do the Atheist challenge have a faith bonus more in the ~4500% range. 1 * Game will not break trying to tokenize K/G/M prefixes for infinite values anymore * Apo will now respect noConfirm flag * Added visual warning when users did not export saves for a while v 1. But you probably don't mind sending 10 trades or maybe even 50, it takes only a second of your catpower and gold income, and fills your storage to full just as wellYear 189, 58 kittens, 10 trade ships, 5 observatories, etc etc. They won't improve on their own the way Kittens improve their skills, but they still help a lot. ²scale the chance by up to 75% (with. Hello all, just a few questions about the navy. arrow_forward. Long-ish term, would it be better to go with Knowledge Sharing or Cultural Exchange for my first run? I’m guessing Cultural Exchange since you can always reassign kittens to be scholars to increase the science rate, but it’s hard imagine worrying about my culture rate since it’s at +37. g. Hostile races have a chance to hate you for no reason, and give you nothing. Good point. Expand user menu Open settings menu. How do I do that? I've seen observatories mentioned for getting trade ships, but that leads to another problem, being I dont see observatories anywhere in my workshop. 215catnip / 23. 35 = 242. 6star. try to get the upgrade that make it so that your geologists give you gold so you can trade way more. After a longer break I came back to the game and started new. You can read the introductory maps for a high-level guided explanation, view. Mints use catpower which is generated by hunters. Don't rush for them, keep focused on the early stages of the game. 99 to play game in the App Store. But there may be game code preventing this from working or like the top post above shows, there are diminishing returns to the rare resource reduction but I'm not sure if that. They didn't say their name. They're the only ones (to my knowledge) that are affected at all by trade ships other than being required to unlock a race (e. Usage: Open up Kittens Game and open your browser's javascript console (on most browsers it's Ctrl + Shift. You get Paragon for resetting with 70 or more kittens. You manage a village of kittens as they acquire resources and unlock new technologies. 00%" stat, but how does it work? It can't be fixed % (like griffins starting at -15%, add 35 to get +20%), nor percentage of the initial percentage (again, griffins start at 15%, and 3 TPs would cancel 105% of those 15%), because I just got hate from them with 23 tradeposts. I find myself switching leaders a lot for the bonuses, like switching to Manager before hunting or Merchant before trading. leaving it running overnight) far more effective than the. With 16-17 ships you receive 2 titanium each succesful trade. 15. I know that titanium is definitely affected, but are there any other resources currently implemented in the game that are boosted by trade ships? For example, do trade ships increase the chances of getting blueprints from trading? kittens-game; Share. The first one spawns a blue log message, while the second one spawns a normal, white log message. You need 243 ships to guarantee that the zebras will give you some titanium, but as everyone else has said, the actual amount of titanium you get scales linearly to the point where you can cap your titanium with one trade 4 Buggaton • 5 yr. Creating a Hut will unlock Kittens, which you can further utilize via the Small Village tab. 1% per Trade Ship with Cargo Ships: 225%: 5% per Reactor with Reactor Vessel: Happiness Penalty Mitigation (The 2% drop in. Posted by 5 months ago. . diplomacy. r/kittensgame blackout abridged series. 99) Engineer - boost to crafting ( craftRatio += 0. Stoicism reduces rare resource consumption by 50%. Archived. The starters guide and FAQ says reset at ~125 kittens and before concrete huts. You may kittensgame away with hoarding up Catnip and attempting to wait out a Kittens, but juggling your Catnip production is still smarter in the short run. share. 2 The Original Hand-Made Darrow Game: $146,500. The best Trade Authority shop in the entire game can be found on The Den, a huge space station in the Wolf system. The limiting factor is usually the fleet limit. It was tested on 5 gate jumps for each. They are unlocked by the Robotics technology. MysticalKittyHerder • 10 mo. Reset once you get Flux Condensator, if you can squeeze out any extra population first you may want to do that. Karma gives +10% happiness for having it, and 1% happiness for each point as well. It all depends on where in the game you are. Lumber Mills are providing a +10% bonus to wood, Aqueducts a mere +3% to catnip. wait till the 1st of december so that all values are recalculated. This unlocks the Trade tab, which allows. Do this five times, and you can purchase a Hut. ” (1 Thess 5:4) In other words, people generally may not know the ‘day or hour’, but not every Christian will be surprised because. The chance and amount will vary based on the number of trade ships you have. science - Generated by Scholar profession, used to buy technology in the Science tab, upgrades in workshop tab, and convert Compendium. someone. The old game link is still not secure, but since HTTPS allocates different browser local storage, there is a reason: You kinda sorta lose your game. If you got less then 100% of the trade node. so you can craft lots of trade ships for titanium and to easier get enough for Geodesy and the space stuff. 37 trade ships. kittens-game; Jason S. 15 ratio to prevent player spam building them. 460 iron / 949. Chronophysics. Having trade ships allows you to get titanium from trading with the Zebras . bedtime), so that you'll get bonus crafted resources (kerosene!) from engineers when you wake up. 1 Answer. Generally I think 2-3 minutes wait is worthwhile for each 6% craft bonus from factory (time depend on how. Any less than 8 will struggle in cold winter's, and while you can get by with trading iron for catnip, it's a pain in the butt to keep switching them in and out all the time so food should remain fairly static. Zebras are randomly acquired after researching Archery in IW and serve as hunters. I have 163 paragon and 139 burned paragon. It's the only mechanic in the game that works like this. 489Kwood / 31. Rule 2: Always cap huts and log houses. 250K. 3. 1 (18 july 2020) Major: * Fix per-tick resources that were not gained if offline progression is performed during a Temporal Paradox * Make gamma the new mainline * Make engineers work during time. 2. g. Zebras are a Trade race, but they are also a resource in Iron Will (IW) mode. Regular price $59. To know what your efficiency is, it's (# kittens - 70) / (#number of kittens). I keep wanting to build the trade ship, thinking thats the answer. Moreover, iron production should be 90% of the calciner. 10 votes, 15 comments. You manage a village of kittens as they acquire resources and unlock new technologies. person said, blueprint crafting is a lot more effective than trading late game. Karma gives +10% happiness for having it, and 1% happiness ( provides 1% production value increase ) for each point of karma as well. Karma: Karma is gained when you reset with more than 35 kittens. ) Short less spoilery answer: Blueprints are eventually craftable. This does have a diminishing effect to keep it from becoming too over powering. I usually get 10-14 per 80 trades. I think the number is around 275 where you get 100% chance of titanium on each trade. The new building does not retain catnip effects. level 2 tradepost: demand 96 - 4% = 92. Considering maximum hostility (no caravanserai), this is 10. Do this five times, and you can purchase a Hut. Zebras in Iron Will are a free way to get some small. The easiest way to get it is to trade - the same as with blueprints. Notably, the amount of titanium. For this reason i reset after the "ships" stage when i trade a ton of gold for iron/titanium. (Then you hit the gold wall 2 seconds later to support all said trading) At 250ish, your getting about 10 times as much titanium 50 times as often. 2. To stop this becoming overpowering, karma is gained at a rate of diminishing returns - whenever you reset, your current kittens are converted into. BUT you earn points to play the game above the gazebo by playing other games. trading with the lizards is cool cause you have a higher base chance of suceeding a trade too. You manage a village of kittens as they acquire resources and unlock new. ¹think of it as the plates given by zebras, only present in 65% of the trades, but with enough embassies, will be present in 100% of the trades. A birb, presumably. As others have said, build a trade. The easiest way to get it is to trade - the same as with blueprints. zebras and spiders). 8% per Amphitheatre 75% per Broadcast Tower: 100%: None: Catnip Demand Reduction (Starts at 0. 2 Major: * Queue Minor: * Biomes will now provide effects when explored v 1. In effect, the cannons on your Nanban Trade Ships are nothing more than an elaborate way of reducing the morale of enemy ships. I'm kinda drowning in planks and starcharts (just made it to space, woo!), and apparently you need 200 of them to make a single tanker (oil seems useless, until you get to space,. ago. So, if you need 45 blueprint, the average trades required is 450. then I came up with calculating how many blueprints I can craft per hunting, which turned out to be around 8k. . Gold's useful mainly for trading and getting religion upgrades (and of course, temples and tradeposts). 8. 879K minerals / 5033. Description: Restart the game with kittens acting their own way : kittens are lazy, always eat extra catnip and can't be assigned as leaders. A couple of days of grinding later, I get my science capacity up to 60k so I can afford chemistry, and yay I unlocked califers!Tradeposts have that "Standing ratio 35. Kittens Game mobile version. This will decrease the demand by 4%. Max your trading posts and get the prints you can. Useless, but nice to know. That will get you nowhere, as you already tried that. It's almost always the first one, nagas, but if you accidentally manage to a)spend all your culture just before reset with chronospheres and b) have ships, you'll get zebras instead. Unlocks. Serenity. 6 TC per trade. Your leader is just equivalent to N kittens. There's also a cap of 90% converted, which happens at 44 steamworks. 25 It seems I am at a point in the game where titanium is the most valuable resource to my kittens. 50K+ Downloads. Anyhow, the faq states that: NOTE: You may feed the elders with a sacrifice. 005/tick (=?), Unhappiness reduction -4. . 2. 5 price ratio compared to usual x1. 2% and give you a +1% chance to automatically observe them, so as you build more and more your passive and active starchart income will increase quickly. So the first ship gives more value then ship 100. I found Kittens Game a few days before all of this occurred, and with complete sincerity, it's one of the. Each trade ship adds 0. The three you have are likely the Lizards, Sharks, and Griffins, all of which only require Year 20. I cannot get enough Titanium without trading to do what I need to do. 2 Answers. (Insane Version, has Star) Cathammer 40K. miserable experience of my life. I got like 5-10 kittens in each thing that isnt priest, the rest are all priests (500 or so). This game is better for our adult friends game night. This effect has diminishing returns, up to a limit of 225%. I went Exploration-Administrative-Diplomatic-Religious-Influence(currently finishing it). 0005 manuscripts per steamworks per tick (The code has a comment that rates this as "2 per year per SW". Notably, the amount of titanium you receive from trades is not affected by normal trading bonuses, such as the bonus from Tradeposts. 25/sec) throughout each day or they immediately die. Grumman, National Geographic Dome Theater. ) Short less spoilery answer: Blueprints are eventually craftable. Can be improved with Temporal Accelerator, Blazar. look at your trade power in Lübeck and remember the value. Q&A for passionate videogamers on all platformsWith 308. ago. 99. Thanks. Although, in my current game, I seem to be a bit stymied on iron so am not getting. But if you start by having the requirements already, then the top "special" race will appear instead. You probably aren't at Mechanization yet. New Players. 8%, Maximum Culture +50. ago. The iron production when you can afford tanker should already be extremely high due to reactors, magnetos and faith. It's weird. I use scripts and idle a lot, so I rarely trade with Zebras, and only once per game with Dragons - to get initial batch of uranium. Every trade ship will give 1% bonus to the Harbor capacity: Each trade ship adds +1% to harbor capacity with diminishing returns past 168. AllKitten Exp +5%: Mathematics: Minerology Department +1% production from meteors: Observatory: Scaffold Slab Iron Science Price Ratio: 50 35 750 1000 1. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Note that the observatories can auto-observe these events, and therefor you can end up with a lot of charts if you let the game running overnight. Yes observatory should be the priority at this stage because you would want starchart to keep coming. info. They must be fed catnip continuously (0. The three databases below provide details of 36,000 trans-Atlantic slave voyages, 10,000 intra-American ventures, names and personal information. But this might help. Reply. . . Close. So looking into the source code is the next step in unravelling this mystery. There are also quarries, which each give a +35% boost to mineral production, as well as another 0. As opposed to Amphitheatre 0. 4. Even if I usually spam shipyards to get more ships. Don't neglect hunting, it's a useful thing if yourself had of upgrades and aforementioned spare cubs for it. 19. Is there a limit to what they will offer, and if… In this episode we make huge leaps of technological advancement! We discover Navigation, as well as Trade Ships. 19. ago There's a limit for how many ships you need to garuntee getting titanium. Useful for when you reach spaceI just built a bunch of Trade Ships, and I can't find anywhere that tells me how many I have. Rule 4: Don't neglect your storage buildings and upgrades. With 16-17 ships you receive 2 titanium each succesful trade. Compendium takes science also. There's no effect of attitude or season on titanium gain. If you check the wiki (bottom right of screen) has info on this but long story short: At 50 embassies you see everything they have to offer Embassies increase the amount you get of all secondary resources so yes always max Trading posts affect the primary resource so yes max them Ships increase chance (up to a maximum of 250 ships? Kittens Game - v 0. Kittens Game is a text-based incremental/idle village simulation browser game. Trade ships unlock the ability to trade with zebras. So you'll need to unlock the Navigation technology. com Elberta Elementary School (2021-22 Ranking) | Elberta, AL Staff Directory - About Us - Fowlerville Community Schools Page 6 | Find 256 real estate homes for sale listings near Elberta Elementary School in Elberta, AL where the area has a median listing price of $260,000. If you've got good workshop and CAD ratios, hunting/mints may produce more blueprints per catpower, but the culture bottleneck makes this inferior. Did you just unlock the ships, or did you actually build them? Do you mean zebras as a trading partner or as a resource? For trading, you need to send out explorers while owning trade ships. If you don't mind spoilers you can check the wiki on the side for exactly what you need to do, just go to the trades page. or to simplify for catnip in your specific case and naming the variables as seen in the tooltip: perTick = (base * season modifier + job output * happiness) * structures - demand. As opposed to Amphitheatre 0. unlocked = true.